Fox Force Five

Pony Up

Day 19:
We meet our weary travelers again at the exit of the Sunless Citadel. The lengthy rope once used for decent now hangs before them. A faint pale light shines from the hole above. Analise Cloudcroft gripped the rope firmly began to climb the arduous accent and was well off before a slight snicker was heard from above. It was Jotte eagerly sawing at the only escape available to our hero’s. A quick snap of the rope and Analise Cloudcroft plummeted to the sandy floor. A menacing maniacal laugh screeched from the ceiling as Jotte scampered away.
Hours passed as our Companions considered their options for exiting the dungeon. When suddenly an inviting “Hello!?!” is heard from above as a fine rope is lowered to their rescue.

Further Down the Rabbit Hole

Nearing the end of Day 14 The Companions have climbed down the vine ridden shaft. Landing on a soft palate of sand. A short drop from the gaping shaft in the ceiling. They venture forward defeating Skeletons and Goblins alike. Finding narrow hallways and great octagon shaped rooms. Illuminated by a florescent fungus growing almost seamlessly throughout the dungeon, On several occasions they defeated Thoqquas and hobgoblins. There was a tremendous battle when the Companions were caught sleeping near a bench they found. They thought that they were safe from the Bugbears they had noticed earlier… But they were wrong. Many large injuries were suffered during the battle, but it was finally won Analise Cloudcroft who did the greatest amount of damage during the bout.

Venturing further into the dungeon the Companions discover a quaint room with a cracked opening just large enough for all to pass though. The dark and narrow crevasse went on for many yards leading up to an overpass and a large cavern. There they encountered another Thoqqua setting two of the members on fire. Viceak and Praxisboth were immediately set ablaze. Swift thinking by Cloudcroft with a shot to the heart left the elemental in the dust.

The next few days for the Companions were very rough. Getting into a battle with a very large bugbear Ballsag and his two companion rat-hounds Rip and Fang. As well as almost being defeated by two Shadows and their deadly touch. Only Ziad Zafari with his mystical magical abilities was able to defeat the foes. Further and further they travel wondering if they will ever find this Evil Druid of legend.

The Travelers stumble upon a small library full of useful scrolls and tomes that contained another door leading down and out to a large and creepy cavern brightly illumined by the cultivated luminescent fungi that surround the cavern ceiling. A large thicket of briers immensely deep now lies ahead for our to hack and slash their way through. The Halfling two scurry forward though the thicket only to find small bands of Twiglites guarding the grove. As the larger Companions make their way to the clearing they finally notice their goal.

A massive tree, dark and evil, lies brooding in its blackness. Standing before it were three dark looking figures and one large frog. Diplomacy was not a factor within the enemies mind that evening and soon the battle ensued. After a very lengthy and hard fought battle our Companions have vanquished the evil foes within The Sunless Citadel. Viceak with his longsword left the Evil Druid Belak the Outcast pinned to the dark tree as a message to all who try to cultivate evil… stay away.

End of Day 18

A Prisoner Snaps
A tomb opened, goblins slaughtered, and further decent

After defeating the kobold leader Yusdrayl, The Companions find a key and decide to leave the helpless remains of the kobold clan alone. They backtrack to a magically sealed door near the entrance to the citadel and use the key to open it. They survive a gauntlet of traps and an attack from a indentured quasit to reach a sealed sarcophagus. Opening the to the sarcophagus reveals an ancient inhabitant of the now fallen dragon cult fortress, a dragon priest punished for transmuting himself into the form of a troll. Weak from centuries in stasis, the dragonpriest troll is easily slain.

Now that the rest of the fortress has been explored, the Companions move into the goblins main territory. During the battle, Erky Timbers snaps, a full year of imprisonment and torture coming back in a wave of rage. He slaughters the entire Goblin tribe; women, children and elderly left in a heap of gore. The rest of the group watches in awe as the brutality enfolds. Afterwords Erky is silent, contemplating the horror of his deeds.
But only minutes pass before the group encounters the goblin chief Content Not Found: durnn In the companions most difficult battle yet, They defeat Durnn and his guards, including a cleric and twig blight. After the battle, they rest up and stand atop an open shaft leading further down in to the abyss.

Clan Crushed
Kobolds are massacred

The Companions fight through goblin territory and make their way back to the Kobolds. They Defeat Yusdrayl along with the kobold tribes entire fighting force and find a magic key.

Belated Farewell
A family member found dead, a mascot murdered

The Companions release Erky Timbers from his year long imprisonment and he joins the group. They backtrack a bit and use his clerical powers to open a magically sealed door. They defeat whats left of century dead dragon priests and find a magic whistle, Azan-Gund “Night Caller”.
Then they follow the tracks of the lost party into the lair of Guthash, the dire rat matriarch, who is defeated. But the victory is short lived when the find the body of Karakas. Analise Cloudcroft has little time to mourn her cousins loss before they venture on. They fight through more goblin territory and encounter Calcryx, the stolen kobold mascot, and are forced to kill it in battle. And so the Companions defeat their first dragon.

Diplomacy Failed
Further exploration of the Sunless Citadel

The Party catches and subdues Meepo, but gains the attention of nearby kobold bounders. The Companions make short work of the kobolds, killing Meepo in the process. After a narrow victory against a water mephit, and the extraction of a fireball potion from a depleted dragon fountain, the adventurures make there way into goblin territory where they happen upon a stockade where a small humanoid is held captive.

New Beginnings
Introductions Made, Quests Embarked Upon

In the small town of Oakhurst, five adventurers find themselves in the Ol’ Boar Inn. They meet each other by chance and realize they all have the same goal, though their motivations vary. The destination is The Sunless Citadel. they spend the night getting to know each other, then set out the next day. Thus The Companions are assembled.
They make the eighty seven mile journey east to a ravine that hides the buried fortress. They arrive at nightfall on the third day and decide to make camp for the night before exploring the crevice. preliminary scouting reveals signs of nearby goblin bandits and an adventuring party a month past. They slowly make their way down with the use of a rope left by the previous party. At the end of the rope, The party is ambushed by dire rats, but the companions are victorious. They climb further down the ravine and finally reach the Sunless Citadel at the bottom.
As the enter the fortress, they find signs of the previous parties excursion, as well as warring goblin and kobold tribes. The encounter Meepo who offers them safe passage to the tribes leader and ask they in turn help find a stolen dragon. Praxis attempts to kill Meepo, but the others stop him, though not be for he runs off frightened.


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